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Rondo of blood pc engine cd
Rondo of blood pc engine cd





rondo of blood pc engine cd
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But as Konami was charged with developing sequels to the original game - a certified hit on the NES - they sought to constantly tweak the formula.

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Your main character was armed with a whip, and he would fight his way through a castle full of classic movie/horror monsters like Medusa and Frankenstein on the way to a final showdown with the big bad himself, Dracula.Īnd that was the hook. The creation of the Castlevania brand was really sort of genius, in retrospect, as Konami took previously established characters and lore who had entered the public domain and based a game around them.

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  • You can probably expect to see a bunch of Castlevania games on this website as this series progresses because of that growth and diversity.Ĭastlevania: Rondo of Blood Genre: Side-scrolling platformer.
  • It’s the bridge, so to speak, between the old and the new, and it’s the best possible representation of the evolving nature of the series. This was arguably the last truly great “traditional” version of Castlevania (and in my opinion, the best of the entire bunch) before the series would fully embrace its exploratory dynamics.
  • Castlevania: Rondo of Blood represents a crossroads for the series, wherein the previously stated evolution of the property hit its stride.
  • Why am I telling you all of this? I promise I’m coming around to the point of that intro, and it’s this: And as a result, they make themselves more lastingly relevant.Īsk me today which series is the one I’d go to bat for, and without question it’s now Castlevania instead of Mega Man. In sharp contrast, Castlevania games meander off of the established path. If you’ve played one Mega Man game, you’ve kinda played them all. My brother, on the other hand, was more of a Castlevania fan, embracing the slightly more mature themes and the options available in terms of switching characters, weapons and routes.īut whereas my appreciation for my entry point into Mega Man (Mega Man 2) has never waned or diminished, my willingness to extol the virtues of the rest of the series has fallen off some. I loved the rock-paper-scissors aspects to strategy, the cutesy robot designs, and the freedom to explore levels in whatever order I wanted. Devotion to a particular game series wasn’t just a personal choice it was a practical way of living.īack in those days, I fancied myself a pretty big Mega Man fan, and that fandom was rewarded with several quality games and many hours of enjoyment. We had to find characters and series that worked and then would stick with them, almost as a defense mechanism. Most of us didn’t have $50 just lying around to blow on any old game. I think some of the reason for this was the Wild West newness of the medium, wherein assurances of quality were sparse and hurdles toward playing were significant. Oh, I know even today people get weirdly territorial about which system they will go to war over, but back then it wasn’t just centered around the consoles, or even just the mascots/characters from the first party developers like Nintendo and Sega, but also toward the mascots of third party developers. One of the quirkier traits of being a gamer back in the late 1980s/early 1990s was a propensity for allegiance.

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  • WhoDatJedi podcast: The Book of Boba Fett, Chapter 1: How to be a leader.
  • WhoDatJedi podcast: The Book of Boba Fett, Chapter 2: Finding a new outlook.
  • WhoDatJedi podcast: The Book of Boba Fett, Chapter 3: Looks matter.
  • The Rise of Skywalker retrospective: The kids are alright.






  • Rondo of blood pc engine cd